memberHerdrSocket splits lead operations from member operations onto two herdr
daemons. Three seams still assumed one shared daemon and broke silently when the
two clients differ (all three collapse to today's behaviour when they are the
same object):
1. ConnectionIdentity's PaneLocator was pinned to the member daemon only, so a
lead's own MCP connection (which lives on the LEAD daemon) resolved to
terminal == null, breaking fleet_reply/fleet_ask/fleet_whoami for a lead.
PaneLocator now searches the lead client first, then the member client.
2. StatusPoller's StatusRefiner was pinned to the member daemon, so refining an
UNKNOWN status for a lead target read the wrong daemon's pane content and
never left UNKNOWN, wedging status-gated delivery to that lead forever.
StatusRefiner gained a refine(target, raw, control) overload and the poller
now refines through the same AgentControl the raw status was sampled from.
3. FleetApp was constructed with the raw lead-only herdr client, so /healthz
stayed green while the member daemon was down (every spawn then fails
invisibly) and GET /sessions silently dropped every member workspace.
FleetApp now takes both clients: healthz requires both to answer, sessions
merges workspaces from both.
Each fix has a test proven to fail without it (verified by reverting the
production change and re-running): FleetdConnectionIdentityConstructionTest /
FleetdFleetAppConstructionTest assert the actual Fleetd.java wiring (the same
technique as FleetdHerdrControlConstructionTest); StatusPollerRoutingTest and
the new PaneLocatorTest/FleetAppTwoDaemonTest cases exercise the real
production classes end to end rather than a hand-built object graph.