fleetd#164: empty or suspiciously fast scrape must fail, not resolve as a success #180
@@ -6,12 +6,14 @@ import dev.ltms.fleet.msg.TurnToken;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.time.Duration;
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import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.TreeSet;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.function.LongSupplier;
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import java.util.regex.Pattern;
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/**
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@@ -61,6 +63,17 @@ public final class CompletionResolver implements TurnListener {
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/** Cap the scraped tail so a long transcript can't return an unbounded blob. */
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static final int MAX_SCRAPE_CHARS = 4000;
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/**
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* fleetd#164: the floor below which a {@code BUSY -> DONE} transition cannot be real work. A
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* backend that rejects a turn outright (e.g. an HTTP 400 from the model, before the worker read
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* a single file or produced a token) drives the exact same confirmed {@code working -> idle}
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* transition a genuine completion does — just in about a second instead of the many seconds a
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* real turn costs. {@link #onTurnComplete} cannot tell those two cases apart from the transition
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* alone, so a turn that settles inside this floor is treated as a crash signature and resolved
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* as a failure, never as a (possibly empty) success.
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*/
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public static final long MIN_TURN_NANOS = Duration.ofSeconds(2).toNanos();
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private static final String CLIPPED_PANE_TAIL_MARKER =
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"[Pane tail clipped: member did not call fleet_reply.]";
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@@ -68,6 +81,7 @@ public final class CompletionResolver implements TurnListener {
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private final Rendezvous rendezvous;
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private final ExhaustedPatternLookup exhaustedPatterns;
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private final ExhaustionSink exhaustionSink;
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private final LongSupplier nowNanos;
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/**
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* Per-target record of the turn currently in flight: the exact {@link Rendezvous} waiter its
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@@ -79,8 +93,21 @@ public final class CompletionResolver implements TurnListener {
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* reference: a completion scrape equal to it means the worker produced no new output (the previous
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* turn's wind-down sampled as this boundary), so it is suppressed. Overwritten on each delivery;
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* cleared when the turn resolves. Package-private so tests can capture and replay a specific turn.
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*
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* <p>{@code deliveredAtNanos} (fleetd#164) is the {@link #nowNanos} reading taken at delivery —
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* the other half of the {@link #MIN_TURN_NANOS} floor check, compared against a fresh reading at
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* resolution time.
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*/
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record InFlight(CompletableFuture<Rendezvous.Resolution> waiter, String baseline) {
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record InFlight(CompletableFuture<Rendezvous.Resolution> waiter, String baseline, long deliveredAtNanos) {
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/**
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* Convenience for tests exercising scrape/suppression logic that don't care about turn
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* timing: back-dates the delivery far enough that {@link #MIN_TURN_NANOS} can never fire.
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* Not used by production code — {@link #captureBaseline} always records a real reading.
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*/
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InFlight(CompletableFuture<Rendezvous.Resolution> waiter, String baseline) {
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this(waiter, baseline, Long.MIN_VALUE / 2);
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}
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}
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private final ConcurrentHashMap<String, InFlight> inFlight = new ConcurrentHashMap<>();
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@@ -97,10 +124,25 @@ public final class CompletionResolver implements TurnListener {
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*/
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public CompletionResolver(AgentControl agents, Rendezvous rendezvous, ExhaustedPatternLookup exhaustedPatterns,
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ExhaustionSink exhaustionSink) {
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this(agents, rendezvous, exhaustedPatterns, exhaustionSink, System::nanoTime);
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}
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/**
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* Test constructor with an injectable clock (fleetd#164), matching the {@code LongSupplier}
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* pattern {@link dev.ltms.fleet.session.SessionManager} and {@link dev.ltms.fleet.msg.MessageService}
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* already use: lets a test place a turn's delivery and its resolution at an exact, controllable
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* distance apart around the {@link #MIN_TURN_NANOS} floor, without a real sleep. Public (rather
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* than package-private like those two) because callers that wire a full {@code MessageService}
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* fixture — e.g. {@code MessageServiceTest} — construct this resolver directly from another
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* package.
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*/
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public CompletionResolver(AgentControl agents, Rendezvous rendezvous, ExhaustedPatternLookup exhaustedPatterns,
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ExhaustionSink exhaustionSink, LongSupplier nowNanos) {
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this.agents = agents;
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this.rendezvous = rendezvous;
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this.exhaustedPatterns = Objects.requireNonNull(exhaustedPatterns, "exhaustedPatterns");
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this.exhaustionSink = Objects.requireNonNull(exhaustionSink, "exhaustionSink");
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this.nowNanos = Objects.requireNonNull(nowNanos, "nowNanos");
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}
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@Override
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@@ -130,7 +172,7 @@ public final class CompletionResolver implements TurnListener {
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baseline = null; // fail open: no baseline ⇒ no suppression
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log.debug("delivery baseline for {} failed: {}", target, e.getMessage());
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}
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inFlight.put(target, new InFlight(waiter, baseline));
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inFlight.put(target, new InFlight(waiter, baseline, nowNanos.getAsLong()));
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}
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/** The turn currently baselined for {@code target}, or {@code null} — a test hook for the captureBaseline path. */
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@@ -176,6 +218,15 @@ public final class CompletionResolver implements TurnListener {
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inFlight.remove(target, turn);
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return;
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}
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// fleetd#164: a BUSY -> DONE transition inside the floor cannot be real work — it's a crash
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// signature (e.g. a backend HTTP 400 before the worker did anything), not a fast answer. Fail
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// it before spending a scrape on the ordinary path; the reason still carries whatever is on
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// screen, since that is usually the backend's own error.
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long elapsedNanos = nowNanos.getAsLong() - turn.deliveredAtNanos();
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if (elapsedNanos < MIN_TURN_NANOS) {
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fail(target, turn, tooFastReason(target, elapsedNanos));
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return;
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}
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String tail;
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String assistantBlock = null;
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int originalLength = 0;
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@@ -187,20 +238,25 @@ public final class CompletionResolver implements TurnListener {
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clipped = originalLength > MAX_SCRAPE_CHARS;
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tail = clip(assistantBlock);
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} catch (RuntimeException e) {
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// The worker finished but we couldn't read its screen — still resolve the send so the
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// caller unblocks; an empty tail beats hanging until the caller's timeout.
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log.warn("completion scrape for {} failed; resolving with an empty tail: {}",
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target, e.getMessage());
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log.warn("completion scrape for {} failed: {}", target, e.getMessage());
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tail = "";
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scrapeFailed = true;
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}
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// fleetd#164: a scrape nobody could read, and a scrape that read cleanly but produced nothing,
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// both used to resolve the send as a SUCCESS carrying "" — indistinguishable from a worker that
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// genuinely finished with nothing to say. That is the defect: fail loudly instead, naming the
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// member, so a caller (including a lead deciding whether to delegate again) can tell a lost
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// turn from a real empty answer.
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if (scrapeFailed || tail.isEmpty()) {
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fail(target, turn, emptyScrapeReason(target, scrapeFailed));
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return;
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}
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// Misattribution guard (CB-115): if the scrape is byte-identical to the pane content at
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// delivery, this turn produced no new output — the boundary belongs to the previous turn's
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// wind-down (common on rapid back-to-back sends). Suppress rather than resolve the send with
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// a stale answer; the real fleet_reply (or a later genuine completion) resolves it instead.
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// A scrape that failed to read is exempt — an empty tail there is "couldn't see", not "no change".
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String baseline = turn.baseline();
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if (!scrapeFailed && baseline != null && baseline.equals(tail)) {
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if (baseline != null && baseline.equals(tail)) {
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log.debug("suppressing misattributed completion for {} (no output change since delivery)",
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target);
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return; // keep the in-flight record: a later genuine completion still needs it
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@@ -208,21 +264,19 @@ public final class CompletionResolver implements TurnListener {
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// CB-578 stage A: a turn that ended with no fleet_reply AND whose scrape matches the
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// backend's configured usage-limit pattern is a refusal, not an answer. Classify it as
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// BACKEND_EXHAUSTED rather than handing the caller a scrape that reads like a real reply.
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if (!scrapeFailed) {
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Pattern exhausted = exhaustedPatterns.patternFor(target);
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String matchedLine = exhausted == null ? null : firstMatchingLine(assistantBlock, exhausted);
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if (matchedLine != null) {
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String reason = "backend exhausted (usage limit): " + matchedLine;
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if (rendezvous.resolveExhausted(waiter, reason)) {
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inFlight.remove(target, turn);
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log.warn("completion for {} classified BACKEND_EXHAUSTED (no fleet_reply; scrape "
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+ "matched the profile's exhausted pattern): {}", target, reason);
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// CB-578 stage B: only on the resolution that actually won the race — a late
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// duplicate must never quarantine a credential twice for one refusal.
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exhaustionSink.onExhausted(target, reason);
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}
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return;
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Pattern exhausted = exhaustedPatterns.patternFor(target);
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String matchedLine = exhausted == null ? null : firstMatchingLine(assistantBlock, exhausted);
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if (matchedLine != null) {
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String reason = "backend exhausted (usage limit): " + matchedLine;
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if (rendezvous.resolveExhausted(waiter, reason)) {
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inFlight.remove(target, turn);
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log.warn("completion for {} classified BACKEND_EXHAUSTED (no fleet_reply; scrape "
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+ "matched the profile's exhausted pattern): {}", target, reason);
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// CB-578 stage B: only on the resolution that actually won the race — a late
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// duplicate must never quarantine a credential twice for one refusal.
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exhaustionSink.onExhausted(target, reason);
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}
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return;
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}
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String completion = clipped ? tail + "\n" + CLIPPED_PANE_TAIL_MARKER : tail;
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if (rendezvous.resolveCompletion(waiter, completion)) {
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@@ -272,6 +326,36 @@ public final class CompletionResolver implements TurnListener {
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}
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}
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/**
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* fleetd#164: the failure reason for a turn that settled inside {@link #MIN_TURN_NANOS} — names
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* the member and both timings, and appends whatever the pane shows (usually the backend's own
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* error) so the caller sees the cause, not just "it failed".
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*/
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private String tooFastReason(String target, long elapsedNanos) {
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String scrape;
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try {
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scrape = clip(agents.read(target, SCRAPE_SOURCE));
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} catch (RuntimeException e) {
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scrape = "";
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}
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String reason = String.format(
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"member %s went BUSY -> DONE in %dms (floor %dms) — too fast to be real work, most "
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+ "likely a backend error before any work started",
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target, elapsedNanos / 1_000_000, MIN_TURN_NANOS / 1_000_000);
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return scrape.isBlank() ? reason : reason + ": " + scrape;
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}
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/**
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* fleetd#164: the failure reason for a scrape that produced zero characters — names the member
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* and says plainly that the turn produced nothing, so a caller (a lead deciding whether to
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* delegate again included) never mistakes a lost turn for a genuinely empty reply.
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*/
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private static String emptyScrapeReason(String target, boolean scrapeFailed) {
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return "member " + target + " turn completed with an empty scrape (0 chars) — "
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+ (scrapeFailed ? "its pane could not be read; " : "")
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+ "treating as a lost turn, not a real answer";
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}
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/**
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* The first line of {@code text} matching {@code pattern}, stripped — the CB-578 stage A
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* evidence carried in a {@code BACKEND_EXHAUSTED} reason so the operator sees the real refusal
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@@ -197,10 +197,15 @@ class CompletionResolverTest {
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void resolvesSynchronouslyBeforePostTurnContextClearing() {
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FakeHerdr herdr = new FakeHerdr().readText("⏺ previous answer\n❯ ");
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Rendezvous rendezvous = new Rendezvous();
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CompletionResolver resolver = new CompletionResolver(new AgentControl(herdr), rendezvous, ExhaustedPatternLookup.none(), ExhaustionSink.none());
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// fleetd#164: an injectable clock, so this real (non-crash) turn lands outside MIN_TURN_NANOS
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// — captureBaseline and resolveBeforePostAction below run back-to-back with no real delay.
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long[] clock = {1_000_000_000L};
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CompletionResolver resolver = new CompletionResolver(new AgentControl(herdr), rendezvous,
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ExhaustedPatternLookup.none(), ExhaustionSink.none(), () -> clock[0]);
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var waiter = rendezvous.open("term_a");
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resolver.captureBaseline("term_a", new TurnToken("term_a", waiter));
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herdr.readText("⏺ answer that /clear would erase\n❯ ");
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clock[0] += CompletionResolver.MIN_TURN_NANOS + 1; // this turn took longer than the floor
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resolver.resolveBeforePostAction("term_a");
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@@ -219,7 +224,11 @@ class CompletionResolverTest {
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String longBlock = "⏺ " + "x".repeat(CompletionResolver.MAX_SCRAPE_CHARS + 500) + "\n❯ ";
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FakeHerdr herdr = new FakeHerdr().readText(longBlock);
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Rendezvous rendezvous = new Rendezvous();
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CompletionResolver resolver = new CompletionResolver(new AgentControl(herdr), rendezvous, ExhaustedPatternLookup.none(), ExhaustionSink.none());
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// fleetd#164: an injectable clock so captureBaseline and resolve (back-to-back, no real
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// delay) don't trip the too-fast-turn floor — this test is about the suppression guard, not timing.
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long[] clock = {1_000_000_000L};
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CompletionResolver resolver = new CompletionResolver(new AgentControl(herdr), rendezvous,
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ExhaustedPatternLookup.none(), ExhaustionSink.none(), () -> clock[0]);
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var waiter = rendezvous.open("term_a"); // a send is blocked on this turn
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resolver.captureBaseline("term_a", new TurnToken("term_a", waiter)); // baseline is the clipped >cap block
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@@ -227,6 +236,7 @@ class CompletionResolverTest {
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assertEquals(CompletionResolver.MAX_SCRAPE_CHARS, turn.baseline().length(),
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"the delivery baseline is clipped to the same cap resolve() applies to the tail");
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clock[0] += CompletionResolver.MIN_TURN_NANOS + 1; // outside the floor
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resolver.resolve("term_a", turn); // scrape unchanged → clipped tail == baseline → suppress
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assertFalse(waiter.isDone(),
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@@ -249,12 +259,13 @@ class CompletionResolverTest {
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}
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@Test
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void resolvesWhenTheScrapeItselfFailsEvenWithABaselinePresent() {
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// The most important branch of the CB-115 guard: a failed read means the resolver could not
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// SEE the screen — "couldn't see", not "no change". It must still resolve the send (an empty
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// tail beats hanging until the caller's timeout), even though a baseline was captured. The
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// baseline here is "" (an empty pane at delivery), so without the !scrapeFailed clause the
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// byte-identical guard would wrongly match the empty tail and suppress.
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void aFailedScrapeResolvesAsAFailureEvenWithABaselinePresent() {
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// fleetd#164: this test used to assert that a failed read resolved the send as a SUCCESS
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// carrying an empty string ("an empty tail beats hanging until the caller's timeout") — that
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// was the bug this ticket fixes: a lost turn and a genuine empty answer looked identical to
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// every caller. This test encoded the bug and is changed here: a failed read must fail the
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// send instead, naming the member, whether or not a baseline was captured (the baseline here
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// is "", an empty pane at delivery — proof this isn't the CB-115 misattribution path either).
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FakeHerdr herdr = new FakeHerdr().healthy(false); // agent.read throws HerdrException
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Rendezvous rendezvous = new Rendezvous();
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CompletionResolver resolver = new CompletionResolver(new AgentControl(herdr), rendezvous, ExhaustedPatternLookup.none(), ExhaustionSink.none());
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@@ -265,8 +276,82 @@ class CompletionResolverTest {
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assertTrue(waiter.isDone(),
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"a failed scrape must still resolve the send, not hang until the caller's timeout");
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assertEquals(Rendezvous.Kind.COMPLETION, waiter.getNow(null).kind());
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assertEquals("", waiter.getNow(null).text(), "the tail is empty because the screen was unreadable");
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assertEquals(Rendezvous.Kind.FAILED, waiter.getNow(null).kind(),
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"a failed read is a lost turn, not a successful empty reply");
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assertTrue(waiter.getNow(null).text().contains("term_a"),
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"the failure names the member: " + waiter.getNow(null).text());
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assertTrue(waiter.getNow(null).text().contains("could not be read"),
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"the failure explains the scrape could not be read: " + waiter.getNow(null).text());
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}
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// --- fleetd#164: an empty (but readable) scrape must never resolve as a success --------------
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@Test
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void anEmptyScrapeResolvesAsAFailureNamingTheMember() {
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// The core defect: a scrape that read CLEANLY but produced zero characters used to resolve
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// the send as a SUCCESS carrying "" — indistinguishable, to every caller, from a worker that
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// genuinely finished with nothing to say. A lost turn must never look like a real empty reply.
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FakeHerdr herdr = new FakeHerdr().readText("");
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Rendezvous rendezvous = new Rendezvous();
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CompletionResolver resolver = new CompletionResolver(new AgentControl(herdr), rendezvous, ExhaustedPatternLookup.none(), ExhaustionSink.none());
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var waiter = rendezvous.open("term_a");
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resolver.resolve("term_a", new CompletionResolver.InFlight(waiter, null));
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assertTrue(waiter.isDone(), "an empty scrape must still resolve the send, not hang");
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assertEquals(Rendezvous.Kind.FAILED, waiter.getNow(null).kind(),
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"an empty scrape is a lost turn, not a successful empty reply");
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assertTrue(waiter.getNow(null).text().contains("term_a"),
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"the failure names the member: " + waiter.getNow(null).text());
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assertTrue(waiter.getNow(null).text().toLowerCase().contains("empty"),
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"the failure says the scrape was empty: " + waiter.getNow(null).text());
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}
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// --- fleetd#164: a BUSY -> DONE transition inside the floor is a crash, not a fast answer ------
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@Test
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void aBusyToDoneTransitionInsideTheFloorResolvesAsAFailure() {
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// The exact fleetd#164 scenario: the backend returned an HTTP 400 before the worker did
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// anything, and the member went BUSY -> DONE in ~1s. That transition alone is indistinguishable
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// from a genuine (if unusually fast) completion, so the resolver leans on the floor to catch it.
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FakeHerdr herdr = new FakeHerdr().readText("⏺ HTTP 400: invalid request\n❯ ");
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Rendezvous rendezvous = new Rendezvous();
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long[] clock = {10_000_000_000L};
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CompletionResolver resolver = new CompletionResolver(new AgentControl(herdr), rendezvous,
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ExhaustedPatternLookup.none(), ExhaustionSink.none(), () -> clock[0]);
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var waiter = rendezvous.open("term_a");
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var turn = new CompletionResolver.InFlight(waiter, null, clock[0]); // delivered "now"
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clock[0] += CompletionResolver.MIN_TURN_NANOS - 1; // 1ns inside the floor
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resolver.resolve("term_a", turn);
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assertTrue(waiter.isDone(), "a suspiciously fast turn must still resolve (as a failure)");
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assertEquals(Rendezvous.Kind.FAILED, waiter.getNow(null).kind());
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assertTrue(waiter.getNow(null).text().contains("term_a"),
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"the failure names the member: " + waiter.getNow(null).text());
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assertTrue(waiter.getNow(null).text().contains("HTTP 400"),
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"the failure carries whatever was on screen: " + waiter.getNow(null).text());
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}
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@Test
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void aBusyToDoneTransitionJustOutsideTheFloorResolvesNormally() {
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FakeHerdr herdr = new FakeHerdr().readText("⏺ a real, if quick, answer\n❯ ");
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Rendezvous rendezvous = new Rendezvous();
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long[] clock = {10_000_000_000L};
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CompletionResolver resolver = new CompletionResolver(new AgentControl(herdr), rendezvous,
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ExhaustedPatternLookup.none(), ExhaustionSink.none(), () -> clock[0]);
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var waiter = rendezvous.open("term_a");
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var turn = new CompletionResolver.InFlight(waiter, null, clock[0]); // delivered "now"
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clock[0] += CompletionResolver.MIN_TURN_NANOS + 1; // 1ns outside the floor
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resolver.resolve("term_a", turn);
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assertTrue(waiter.isDone());
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assertEquals(Rendezvous.Kind.COMPLETION, waiter.getNow(null).kind(),
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"a turn that took longer than the floor resolves normally");
|
||||
assertEquals("a real, if quick, answer", waiter.getNow(null).text());
|
||||
}
|
||||
|
||||
// --- CB-115/CB-116 fail guard: an already-done or absent waiter is left alone ---------
|
||||
|
||||
@@ -33,8 +33,17 @@ class MessageServiceTest {
|
||||
private final FakeHerdr herdr = new FakeHerdr().readText("BUILD GREEN: 391 files");
|
||||
private final AgentControl agents = new AgentControl(herdr);
|
||||
private final Rendezvous rendezvous = new Rendezvous();
|
||||
/**
|
||||
* fleetd#164: this fixture drives a delivery and its completion back-to-back with no real time
|
||||
* between them, so the real clock would trip {@link CompletionResolver#MIN_TURN_NANOS} on every
|
||||
* completion-fallback test here. An ever-advancing fake clock stands in for the model-latency and
|
||||
* herdr round-trips a real turn would spend, so each delivery-then-resolve pair still lands
|
||||
* outside the floor.
|
||||
*/
|
||||
private final java.util.concurrent.atomic.AtomicLong resolverClock = new java.util.concurrent.atomic.AtomicLong();
|
||||
private final CompletionResolver completion =
|
||||
new CompletionResolver(agents, rendezvous, ExhaustedPatternLookup.none(), ExhaustionSink.none());
|
||||
new CompletionResolver(agents, rendezvous, ExhaustedPatternLookup.none(), ExhaustionSink.none(),
|
||||
() -> resolverClock.addAndGet(CompletionResolver.MIN_TURN_NANOS + 1));
|
||||
private final Injector injector = new Injector(agents, completion);
|
||||
private final InMemoryReplyInbox inbox = new InMemoryReplyInbox();
|
||||
private final MessageService messages = new MessageService(agents, injector, rendezvous, inbox);
|
||||
|
||||
Reference in New Issue
Block a user