#306: the post-turn phase gets the same unknown-stall escape as a turn
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Four latches gate delivery in Injector, and only awaitingCompletion had a way
out of a sustained unknown streak. CB-109 added that escape because a worker
stuck in a state herdr cannot classify never produces a working->idle
boundary. The same is true during post-turn housekeeping, but the escape was
never extended there.

awaitingPostTurnPickup and postTurnObserved are both released only on an
injectable sample, so a worker that goes unknown and stays there wedges: the
target is polled forever, every later message to it is blocked by the delivery
gate, and no onTurnFailed fires, so the session sits at DONE and looks healthy.
The counter did not even increment, since ++unknownSinceTurn sits inside the
awaitingCompletion short-circuit.

postTurnPending needs no escape; it is cleared on the line after the listener
call that sets it.

The escape does not set turnFailed. The delegated turn already completed and
its waiter already resolved — what is outstanding is the /clear. Failing the
turn would drive SessionManager.onFailed on a session that genuinely finished.

Not reachable in the live configuration: the path needs lifecycle.clearAfterTurn,
which fleetd.yaml does not set. It becomes reachable as soon as anyone turns
that supported knob on.

Fixes #306
This commit is contained in:
Dai Ha
2026-09-04 13:06:29 +07:00
parent 9379f92c23
commit 76672ff016
2 changed files with 83 additions and 0 deletions
@@ -157,6 +157,7 @@ public final class Injector {
boolean awaitingCompletion; // a delivered message's turn is not yet known-complete
boolean turnObserved; // saw a real `working` sample since that delivery (turn ran)
int unknownSinceTurn; // consecutive `unknown` samples while a delegation is outstanding (CB-109)
int unknownSincePostTurn; // the same, for the post-turn housekeeping phase (fleetd #306)
int notReadySincePoll; // consecutive injectable samples a queued message waited on the readiness gate (CB-114)
boolean postTurnPending; // completion observed; adapter housekeeping has not started yet
boolean awaitingPostTurnPickup;
@@ -217,10 +218,12 @@ public final class Injector {
t.awaitingPickup = false;
t.injectableSincePickup = 0;
t.unknownSinceTurn = 0;
t.unknownSincePostTurn = 0;
t.notReadySincePoll = 0;
if (t.awaitingCompletion) t.turnObserved = true;
} else if (status.injectable()) { // IDLE or BLOCKED
t.unknownSinceTurn = 0;
t.unknownSincePostTurn = 0;
if (t.awaitingPostTurnPickup) {
if (++t.injectableSincePostTurnPickup >= PICKUP_GRACE_POLLS) {
t.awaitingPostTurnPickup = false;
@@ -315,6 +318,24 @@ public final class Injector {
t.unknownSinceTurn = 0;
turnFailed = true;
}
// fleetd #306: the same escape for the post-turn housekeeping phase. Four latches
// gate delivery (awaitingCompletion, postTurnPending, awaitingPostTurnPickup,
// postTurnObserved) and only the first had a way out of a sustained unknown streak —
// a gate that closed one direction only. The other two below are released here as
// well; postTurnPending needs no escape because it is cleared unconditionally on the
// line after the listener call that sets it.
//
// This does NOT set turnFailed. The delegated turn already completed and its waiter
// already resolved — what is outstanding is adapter housekeeping (the `/clear`).
// Reporting a turn failure here would drive SessionManager.onFailed on a session
// that genuinely finished its work, which is a worse lie than the wedge.
if ((t.awaitingPostTurnPickup || t.postTurnObserved)
&& ++t.unknownSincePostTurn >= TURN_STALL_GRACE_POLLS) {
t.awaitingPostTurnPickup = false;
t.postTurnObserved = false;
t.injectableSincePostTurnPickup = 0;
t.unknownSincePostTurn = 0;
}
}
// Reclaim the entry once the worker is fully quiescent (nothing queued, no pickup or
@@ -297,6 +297,68 @@ class InjectorTest {
assertTrue(inj.activeTargets().isEmpty(), "the wedged target is reclaimed, not polled forever");
}
/** A listener whose post-turn housekeeping always starts, as SessionManager's does with clearAfterTurn on. */
private static final class PostTurnListener implements TurnListener {
@Override public void onTurnComplete(String target) { }
@Override public boolean hasPostTurnAction(String target) { return true; }
@Override public boolean onTurnCompleteWithPostAction(String target) { return true; }
}
@Test
void aWorkerThatWedgesInUnknownAwaitingPostTurnPickupIsReleased() {
// fleetd #306: the post-turn phase had no way out of a sustained unknown streak, so the
// pickup latch stayed set, the target was polled forever, and every later message to it was
// blocked by the delivery gate — while the session still looked healthy.
Captor cap = new Captor();
Injector inj = new Injector(new AgentControl(herdr), new PostTurnListener());
inj.enqueue(T, "task", TestTurnTokens.inert(T));
inj.onStatus(T, AgentStatus.IDLE); // deliver
inj.onStatus(T, AgentStatus.WORKING); // turn starts
inj.onStatus(T, AgentStatus.IDLE); // turn completes; housekeeping dispatched
for (int i = 0; i < STALL_SAMPLES; i++) inj.onStatus(T, AgentStatus.UNKNOWN); // then wedges
assertTrue(inj.activeTargets().isEmpty(),
"a target wedged awaiting post-turn pickup must be reclaimed, not polled forever");
assertEquals(List.of(), cap.failed,
"the delegated turn already completed — a stuck /clear must not be reported as a failed turn");
}
@Test
void aWorkerThatWedgesInUnknownAfterPickingUpTheResetIsReleased() {
// The sibling latch. postTurnObserved is set when the reset is seen picked up (WORKING) and
// is cleared only on a later injectable sample, so a wedge right after pickup sticks too.
Captor cap = new Captor();
Injector inj = new Injector(new AgentControl(herdr), new PostTurnListener());
inj.enqueue(T, "task", TestTurnTokens.inert(T));
inj.onStatus(T, AgentStatus.IDLE);
inj.onStatus(T, AgentStatus.WORKING);
inj.onStatus(T, AgentStatus.IDLE); // turn complete; reset dispatched
inj.onStatus(T, AgentStatus.WORKING); // reset picked up -> postTurnObserved
for (int i = 0; i < STALL_SAMPLES; i++) inj.onStatus(T, AgentStatus.UNKNOWN);
assertTrue(inj.activeTargets().isEmpty(), "a wedge after reset pickup must also be reclaimed");
assertEquals(List.of(), cap.failed, "still not a turn failure");
}
@Test
void aBriefUnknownDuringPostTurnHousekeepingDoesNotDropTheLatch() {
// The other direction: the escape must not fire on a glitch, or the queued next delegation
// would overtake housekeeping that is still running.
Injector inj = new Injector(new AgentControl(herdr), new PostTurnListener());
inj.enqueue(T, "first", TestTurnTokens.inert(T));
inj.enqueue(T, "second", TestTurnTokens.inert(T));
inj.onStatus(T, AgentStatus.IDLE);
inj.onStatus(T, AgentStatus.WORKING);
inj.onStatus(T, AgentStatus.IDLE); // first completes; reset dispatched
for (int i = 0; i < 10; i++) inj.onStatus(T, AgentStatus.UNKNOWN); // well under the grace
assertFalse(inj.activeTargets().isEmpty(), "a brief glitch must not release the post-turn latch");
assertEquals(List.of("first"), sent(), "the queued delegation must not overtake housekeeping");
}
@Test
void aTransientUnknownGlitchNeitherFailsNorBlocksCompletion() {
Captor cap = new Captor();