Follow-up to #275: a health-detected GONE member whose ask lapses may still strand its ticket #280
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opened 2026-09-04 05:19:53 +02:00 by ltms
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Cannot start until something else lands. The body says what.
Merged and green, but never shown working on the running daemon. Not the same as done.
Scope, files and acceptance criteria are written. A worker can be briefed from the body alone.
A feature that compiles, passes tests, and ships turned off. Nine recurrences and counting.
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Reference: fleet/fleetd#280
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Flagged by the #275 worker in its own report, rather than left quiet. Filing it so it is not lost.
The remaining gap
#275 fixed the definite teardown path:
sessions.onRelease(an explicitfleet_stopor the idle reaper) now passessweepAsking=true, so a member stopped while parked infleet_askhas its ticket failed immediately.FleetHealthMonitordeliberately still passessweepAsking=false, and that is correct — aGONE/NEVER_READYreading is a classification from the live agent list, not a teardown the daemon performed, and an ASKING ticket must survive it (abandonDoesNotFailAnAsyncTicketWaitingForAnAnswerpins exactly that).But that leaves a window. Suppose a member's pane dies so health reports
GONE, while the session is not released:failTerminalTargetonce →abandon(target, reason)withsweepAsking=false→ the ASKING task is skipped, correctly.fleet_asklapses and clearstask.questiontonull. The task would now matchabandon's filter.abandonagain:reportTransitionreturns early onprevious == next, andFleetHealth.decidereturnsGONE(fromtargetNotFound()) before it could ever returnDELEGATION_ORPHANED, so the orphan state never surfaces either.The ticket then sits at
PENDINGfor good, exactly as in #275 — same destination, different road.What I have and have not established
Established, by reading the code: the ordering in
FleetHealth.decide, theprevious == nextearly return, andterminal()beingGONE || NEVER_READYonly. Those three together mean nothing re-firesabandonon that target.Not established: whether a
GONE-but-unreleased session is eventually released anyway — bySessionReaperor another path. If it is,onReleasefires withsweepAsking=trueand #275's fix already covers this case, making this ticket a no-op. If it is not, the ticket strands.That question is the whole ticket. Answer it first, exactly as #275 was run: name the sequence, and if the reaper does release such a session, close this with the explanation and write no code. "Not reachable, here is why" is a good result.
If it is reachable
The worker's suggestion was to have
FleetHealthMonitorretry the sweep on a non-transition tick. Be careful: the fire-once-per-transition rule exists because an earlier attempt calledabandon()once per tick for as long as a member stayed terminal (CB-580), which was rejected. Any retry needs to be bounded and must not resurrect that behaviour.A narrower option worth weighing first: once the ask has lapsed, the task is no longer ASKING, so a single delayed re-check for a target still in a terminal state may be enough — without a general per-tick retry.
Whatever the shape, keep the invariant #275 established: a health guess must never kill a ticket whose worker could still be answered by a live primary.
Merged as
b3f917e, corrected inece2091. Real merge built green at 1301 tests.Step 1 was answered, and the answer is "reachable"
This was the whole ticket, and the worker did the work rather than jumping to code. The chain, which I re-read myself:
reapIdle(SessionManager.java:844) skips anything that is notREADYorDONE.fleet_askis mid-turn, so it isBUSY—onDelivered(:731-744) sets it and nothing clears it until the turn ends.FleetHealthMonitor'sfailTargetis wired straight tomessages::abandon(Fleetd.java:559-561). It never touchesSessionManager, never callsrelease.So a
GONE-but-never-stopped member staysBUSYforever, the reaper never reaches it, and #275'sonReleasesweep never fires. Not a no-op.The fix, and why the narrower shape was right
The worker took the second option — one bounded delayed re-check, not a per-tick retry.
reportTransition'sprevious == nextearly return is untouched, so CB-580's rejected shape stays rejected.I checked the delay arithmetic rather than taking it on trust. Both ask ceilings are 115s (
FleetMcp.ASK_MAX_TIMEOUT_MSandFleetApp.MAX_ASK_TIMEOUT_MS, measured, not remembered), and the delay is 120s. The 5-second margin looked thin until I worked out the ordering: the ask always starts beforeGONEis observed, so the real margin is 5s plus however long the member had already been asking. It is guaranteed by the ordering, not by luck.Two independent protections keep the extra attempt safe, and that redundancy is the right call:
sweepAskingstaysfalse, so a member genuinely asking again is skipped exactly as on attempt one.My mutation — a different one from the worker's
The worker neutered
recheckTerminalTarget's whole body, which proves the functional half (the ticket does get swept). It does not prove the safety half. So I removed only thestates.get(target) != stateguard and left the rest:The guard is load-bearing, not decoration — the worker said so and it is true. Between the two mutations both halves are pinned.
The end-to-end test is the one that matters and it is honest work: it drives the real
MessageService, proves the first sweep skips a genuinely-ASKING ticket, lets the ask lapse on its own, proves an unchanged tick still does not refire, and only then sweeps toFAILED.My correction — a second task type now reads a plain HashMap
statesis a bareHashMap(:41). That was safe whiletickwas the only thing touching it. This change adds a second, independently scheduled task that reads it.They do not race today:
Fleetd.java:554builds the monitor's scheduler withExecutors.newSingleThreadScheduledExecutor, so both tasks are serialised on one thread. I checked that rather than assuming it.But nothing in
FleetHealthMonitorenforces it, and the failure mode if someone ever swaps in a pool is bad in a specific way: an unsynchronisedHashMapread racing a resize can spin a CPU forever rather than fail visibly. Made it aConcurrentHashMapand wrote the reason at the field, including which maps are not concurrent and why —priorsandorphanStreaksstay plain, becausetickis still their only toucher.The worker's own caveat, accepted
ASK_LAPSE_RECHECK_DELAY_SECONDS = 120is a constant, not a config knob. The worker flagged this itself. I am leaving it as a constant — nothing here is worth a knob — but it is now in the wiki entry as a maintenance note, because raising either ask ceiling past 120s would make the re-check fire while the question is still open, find nothing, and spend the single attempt.Wiki entry added: A ticket is not stranded when a dead member's question lapses.