A plain claude-code spawn mints no session id, so the most common member on the fleet can never be resumed #214
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opened 2026-08-31 17:40:20 +02:00 by ltms
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Cannot start until something else lands. The body says what.
Merged and green, but never shown working on the running daemon. Not the same as done.
Scope, files and acceptance criteria are written. A worker can be briefed from the body alone.
A feature that compiles, passes tests, and ships turned off. Nine recurrences and counting.
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Reference: fleet/fleetd#214
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Found while verifying #209. That ticket fixed the opencode half of
agentSessionId; this is a separate, pre-existing gap on the claude-code side, and #209's fix does not touch it.What happens
ClaudeCodeLauncher.applySessionIdentity(line ~287):A session id is minted only when the caller passed
sessionNameorresumeSessionId.fleet_spawntreats both as optional and passesnullwhen they are absent (FleetMcp.java:270,:823), so an ordinaryfleet_spawn{profile, role, worktree, ticket}mints nothing andagentSessionIdisnullfor the life of that member.Unlike opencode, this does not resolve later. The claude-code handle returns a fixed field, so #209's lazy re-resolution has nothing to find.
Observed
Three
sonnet(claude-code) members spawned today with an ordinaryfleet_spawn— nosessionName— all appear infleet_listwith noagentSessionIdfield:Why it matters
fleet_spawn{resumeSessionId}is documented as the way to relaunch a member onto its prior conversation, andfleet_listis documented as where you find the id to pass. For claude-code — the backend behind the subscription profiles and most of the fleet's spawns — that id is never there unless the lead happened to pass asessionNameat spawn time, which nothing prompts them to do.So the resume feature is effectively opt-in at spawn, and the moment you want it is after a member has done work worth resuming — by which point it is too late. A lead who wants to continue a member's conversation has no path back to it.
The failure is quiet in the usual way: no id in the roster reads as "this backend does not support resume", which is not what is happening.
Not obviously a defect — read the comment first
// keep the legacy launch byte-identicalis a deliberate choice, not an oversight, and it should be respected until someone establishes it is safe to change. The question this ticket asks is whether that conservatism is still worth its cost.Minting a UUID and passing
--session-idon every claude-code spawn would make every member resumable at no runtime cost. What needs checking before doing it:--session-idchange any behaviour beyond naming the session — transcript location, resume semantics, anything the launcher or the reaper depends on?-n/--agent/ the charter flags, given #120's history of mutually exclusive flags that fail at launch rather than at build?agentSessionId == nullmeans "not resumable" and would start behaving differently?If minting always turns out to be risky, the fallback is to make the gap visible rather than silent: have
fleet_spawnsay in its tool description that resume requiressessionNameat spawn, and consider defaultingsessionNameto the ticket slug the spawn already has.Acceptance
--session-idbehaviour actually checked against the binary rather than reasoned about — see #120: an argv the tests accept is not an argv the binary accepts.agentSessionId, and one live spawn confirming the member still starts and the id appears infleet_list.Related: #209 (the opencode half), #120 (argv flags that fail only against the real binary).
Merged to main as
bf0e09band now proven live:fleet_listreportsagentSessionId: c73c8bbf-57f4-4223-b6f3-99a33ab71dcefor a plainfleet_spawnthat passed neithersessionNamenorresumeSessionId. That is what this ticket asked for.The live proof was blocked for a while, and the reason is worth recording here: adding
--session-id <uuid>pushed the launch command from 978 to 1028 bytes, and herdr types that command into the pane, where a pty line buffer cuts it at 1024. The tail that got cut was--autocompact 250000, which arrived as--autocompact 25; claude rejected it and exited, so every claude-code spawn died as an unexplained readiness timeout.This ticket's change was correct and stayed. The limit it exposed is #220, fixed on main @
c3fa113.